[Author]
Author = Coffee Man
[Description]
Description = We got the location of the car, we got the device and we know where the keys are. Now, you're gonna sneak into the Casino's Hotel Floor, preferably make your way undetected to Bond's room and locate his car keys. Then it's as simple as getting in the car and driving it outta there. A simple plan but be careful, you're dealing with some cliche spy shit here...
[Objectives]
Objectivescount = 39

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -824.8078
Objectives[0]positionY = 179.6607
Objectives[0]positionZ = 71.46522
Objectives[0]Heading = 150
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 8
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 2
Objectives[0]VehiclePopulation = 2
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 978.6547
Objectives[0]mission_Actors[0]positionY = 16.44765
Objectives[0]mission_Actors[0]positionZ = 80.99026
Objectives[0]mission_Actors[0]Heading = 235
Objectives[0]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = SMG
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 1
Objectives[0]mission_Actors[0]Task_Guard_Range = 2
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2533.676
Objectives[0]mission_Vehicles[0]positionY = -269.0955
Objectives[0]mission_Vehicles[0]positionZ = -65.46245
Objectives[0]mission_Vehicles[0]Heading = 179.8301
Objectives[0]mission_Vehicles[0]Name = Stromberg
Objectives[0]mission_Vehicles[0]Model = stromberg
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 22
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 24
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = prop_laptop_lester2
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 338.7724
Objectives[0]mission_Props[0]positionY = -996.4966
Objectives[0]mission_Props[0]positionZ = -100.1937
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 37.5
Objectives[0]mission_Props[1]Model = prop_cardbordbox_05a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 350.8708
Objectives[0]mission_Props[1]positionY = -994.8141
Objectives[0]mission_Props[1]positionZ = -100.1962
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = prop_box_wood02a_mws
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 351.3463
Objectives[0]mission_Props[2]positionY = -993.799
Objectives[0]mission_Props[2]positionZ = -100.1963
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = prop_box_wood02a_pu
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 351.3483
Objectives[0]mission_Props[3]positionY = -993.8202
Objectives[0]mission_Props[3]positionZ = -99.55872
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = -2.500003
Objectives[0]mission_Props[4]Model = prop_boxpile_08a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 2509.069
Objectives[0]mission_Props[4]positionY = -265.7229
Objectives[0]mission_Props[4]positionZ = -40.12219
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 5
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 300
Objectives[0]mission_Pickup_Props[0]positionX = -824.8887
Objectives[0]mission_Pickup_Props[0]positionY = 179.6297
Objectives[0]mission_Pickup_Props[0]positionZ = 70.95744
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -150
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_GRENADE
Objectives[0]mission_Pickup_Props[1]Value = 10
Objectives[0]mission_Pickup_Props[1]positionX = -824.8215
Objectives[0]mission_Pickup_Props[1]positionY = 179.5829
Objectives[0]mission_Pickup_Props[1]positionZ = 70.95518
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -150
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_COMBATPISTOL
Objectives[0]mission_Pickup_Props[2]Value = 128
Objectives[0]mission_Pickup_Props[2]positionX = -824.8215
Objectives[0]mission_Pickup_Props[2]positionY = 179.5829
Objectives[0]mission_Pickup_Props[2]positionZ = 70.95518
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -150
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_PUMPSHOTGUN
Objectives[0]mission_Pickup_Props[3]Value = 72
Objectives[0]mission_Pickup_Props[3]positionX = -824.871
Objectives[0]mission_Pickup_Props[3]positionY = 179.6656
Objectives[0]mission_Pickup_Props[3]positionZ = 70.96196
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -69.99999
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_COMBATPDW
Objectives[0]mission_Pickup_Props[4]Value = 300
Objectives[0]mission_Pickup_Props[4]positionX = -824.7993
Objectives[0]mission_Pickup_Props[4]positionY = 179.6281
Objectives[0]mission_Pickup_Props[4]positionZ = 70.96086
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -140
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 942.7358
Objectives[1]positionY = -21.84347
Objectives[1]positionZ = 77.76401
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_CHF_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 942.9278
Objectives[2]positionY = -18.64135
Objectives[2]positionZ = 77.76401
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_CHF_DRIVING
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Diamond Casino.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 899.331
Objectives[3]positionY = 19.73857
Objectives[3]positionZ = 77.99373
Objectives[3]Heading = 220
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 150
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = 955.3329
Objectives[4]positionY = -27.18474
Objectives[4]positionZ = 77.76402
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = True
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = MP_CHF_SUSPENSE_LOW
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Enter the Hotel Floor.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 0
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = 978.533
Objectives[5]positionY = 18.78979
Objectives[5]positionZ = 79.99024
Objectives[5]Heading = 220
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Teleport_Objective
Objectives[6]Text = 
Objectives[6]positionX = 2518.745
Objectives[6]positionY = -262.1541
Objectives[6]positionZ = -40.12472
Objectives[6]ObjectiveRotation = 720
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = There are guards around. Try to sneak to Room 519.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 0
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = 2512.974
Objectives[7]positionY = -291.818
Objectives[7]positionZ = -40.12289
Objectives[7]Heading = 720
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 7
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = 340.7745
Objectives[7]mission_Actors[0]positionY = -998.5219
Objectives[7]mission_Actors[0]positionZ = -99.1963
Objectives[7]mission_Actors[0]Heading = 258.1674
Objectives[7]mission_Actors[0]String_Name = mp_f_freemode_01
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = False
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 300
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 30
Objectives[7]mission_Actors[0]Hearing_Range = 30
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = PistolMk2
Objectives[7]mission_Actors[0]Variation = Custom
Objectives[7]mission_Actors[0]Task = 0
Objectives[7]mission_Actors[0]Task_Guard_Range = 2
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = NONE
Objectives[7]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 21
Objectives[7]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 129
Objectives[7]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 17
Objectives[7]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 11
Objectives[7]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 15
Objectives[7]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 13
Objectives[7]mission_Actors[0]COMPONENT_FEET_TEXTURE = 10
Objectives[7]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[7]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[7]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 416
Objectives[7]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 19
Objectives[7]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[7]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[7]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[7]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 9
Objectives[7]mission_Actors[1]positionX = 2503.561
Objectives[7]mission_Actors[1]positionY = -243.5269
Objectives[7]mission_Actors[1]positionZ = -39.12292
Objectives[7]mission_Actors[1]Heading = 360
Objectives[7]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = False
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 200
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = Pistol
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 1
Objectives[7]mission_Actors[1]Task_Guard_Range = 10
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 9
Objectives[7]mission_Actors[2]positionX = 2523.684
Objectives[7]mission_Actors[2]positionY = -233.0859
Objectives[7]mission_Actors[2]positionZ = -39.12289
Objectives[7]mission_Actors[2]Heading = 175
Objectives[7]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = False
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 200
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = Pistol
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 1
Objectives[7]mission_Actors[2]Task_Guard_Range = 10
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 9
Objectives[7]mission_Actors[3]positionX = 2514.032
Objectives[7]mission_Actors[3]positionY = -269.8048
Objectives[7]mission_Actors[3]positionZ = -39.12292
Objectives[7]mission_Actors[3]Heading = 270.2221
Objectives[7]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = False
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 200
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = Pistol
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 1
Objectives[7]mission_Actors[3]Task_Guard_Range = 10
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 9
Objectives[7]mission_Actors[4]positionX = 2493.315
Objectives[7]mission_Actors[4]positionY = -267.2047
Objectives[7]mission_Actors[4]positionZ = -39.12289
Objectives[7]mission_Actors[4]Heading = 270
Objectives[7]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = False
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 200
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = Pistol
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 1
Objectives[7]mission_Actors[4]Task_Guard_Range = 10
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 9
Objectives[7]mission_Actors[5]positionX = 2523.215
Objectives[7]mission_Actors[5]positionY = -289.7587
Objectives[7]mission_Actors[5]positionZ = -39.12292
Objectives[7]mission_Actors[5]Heading = 34.99998
Objectives[7]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = False
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 200
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = Pistol
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 1
Objectives[7]mission_Actors[5]Task_Guard_Range = 10
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 9
Objectives[7]mission_Actors[6]positionX = 2488.087
Objectives[7]mission_Actors[6]positionY = -279.5881
Objectives[7]mission_Actors[6]positionZ = -39.12289
Objectives[7]mission_Actors[6]Heading = 184.9999
Objectives[7]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = False
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 200
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = Pistol
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 1
Objectives[7]mission_Actors[6]Task_Guard_Range = 10
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Teleport_Objective
Objectives[8]Text = 
Objectives[8]positionX = 346.859
Objectives[8]positionY = -1012.225
Objectives[8]positionZ = -100.1962
Objectives[8]ObjectiveRotation = 720
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = 347.4486
Objectives[9]positionY = -1007.979
Objectives[9]positionZ = -100.1962
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 3
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 1
Objectives[9]ObjectiveMessages[0]positionX = 974.1519
Objectives[9]ObjectiveMessages[0]positionY = 6.015954
Objectives[9]ObjectiveMessages[0]positionZ = 80.04101
Objectives[9]ObjectiveMessages[0]Message = ...and right into my trap, HAH! The room will be filled with poison gas very soon! You die here!
Objectives[9]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[9]ObjectiveMessages[0]Sender = Adira
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 1
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[10]Type = Mission_Settings_Objective
Objectives[10]positionX = 948.416
Objectives[10]positionY = -21.96151
Objectives[10]positionZ = 77.76402
Objectives[10]MissionSettings_TimesOfDay = Current
Objectives[10]MissionSettings_Weather = Current
Objectives[10]MissionSettings_WantedLevel = Current
Objectives[10]MissionSettings_SetWantedLevelNow = Current
Objectives[10]MissionSettings_StartNightvision = False
Objectives[10]MissionSettings_StopNightvision = False
Objectives[10]MissionSettings_StartSeethrough = False
Objectives[10]MissionSettings_StopSeethrough = False
Objectives[10]MissionSettings_StartMusic = True
Objectives[10]MissionSettings_StopMusic = False
Objectives[10]MissionSettings_Music = MP_CHF_ACTION
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = The room is boobytrapped with gas!
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = 346.5679
Objectives[11]positionY = -1003.846
Objectives[11]positionZ = -100.1962
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 3
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]FailedText = You failed to disable the Gas Systems in time!
Objectives[12]Type = Timed_Section
Objectives[12]positionX = 340.566
Objectives[12]positionY = -998.6962
Objectives[12]positionZ = -100.1962
Objectives[12]Timed_Section_Start_Timed_Section = True
Objectives[12]Timed_Section_Add_Time = False
Objectives[12]Timed_Section_Show_Time = True
Objectives[12]Timed_Section_Subtract_Time = False
Objectives[12]Timed_Section_End_Timed_Section = False
Objectives[12]Timed_Section_Min = 1
Objectives[12]Timed_Section_Sec = 15
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Hack_Objective
Objectives[13]Text = Disable the Gas Systems before the timer runs out!
Objectives[13]positionX = 339.3246
Objectives[13]positionY = -997.2449
Objectives[13]positionZ = -100.1962
Objectives[13]Hack_Anim = Laptop on Floor
Objectives[13]Hack_Both = True
Objectives[13]Hack_Prop_PositionX = 338.7724
Objectives[13]Hack_Prop_PositionY = -996.4966
Objectives[13]Hack_Prop_PositionZ = -100.1937
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]FailedText = You failed to disable the Gas Systems in time!
Objectives[14]Type = Timed_Section
Objectives[14]positionX = 345.031
Objectives[14]positionY = -998.4265
Objectives[14]positionZ = -100.1962
Objectives[14]Timed_Section_Start_Timed_Section = False
Objectives[14]Timed_Section_Add_Time = False
Objectives[14]Timed_Section_Show_Time = True
Objectives[14]Timed_Section_Subtract_Time = False
Objectives[14]Timed_Section_End_Timed_Section = True
Objectives[14]Timed_Section_Min = 0
Objectives[14]Timed_Section_Sec = 0
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 4
Objectives[14]mission_Pickup_Props[0]Model = p_car_keys_01
Objectives[14]mission_Pickup_Props[0]Value = 1
Objectives[14]mission_Pickup_Props[0]positionX = 351.5573
Objectives[14]mission_Pickup_Props[0]positionY = -995.4387
Objectives[14]mission_Pickup_Props[0]positionZ = -99.69622
Objectives[14]mission_Pickup_Props[0]rotationX = 0
Objectives[14]mission_Pickup_Props[0]rotationY = 0
Objectives[14]mission_Pickup_Props[0]rotationZ = 105
Objectives[14]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[14]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 16
Objectives[14]mission_Pickup_Props[1]Model = PICKUP_MONEY_VARIABLE
Objectives[14]mission_Pickup_Props[1]Value = 15000
Objectives[14]mission_Pickup_Props[1]positionX = 352.3498
Objectives[14]mission_Pickup_Props[1]positionY = -994.9665
Objectives[14]mission_Pickup_Props[1]positionZ = -99.69622
Objectives[14]mission_Pickup_Props[1]rotationX = 0
Objectives[14]mission_Pickup_Props[1]rotationY = 0
Objectives[14]mission_Pickup_Props[1]rotationZ = -50.00003
Objectives[14]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[14]mission_Pickup_Props[2]Value = 300
Objectives[14]mission_Pickup_Props[2]positionX = 351.563
Objectives[14]mission_Pickup_Props[2]positionY = -994.6918
Objectives[14]mission_Pickup_Props[2]positionZ = -99.69622
Objectives[14]mission_Pickup_Props[2]rotationX = 0
Objectives[14]mission_Pickup_Props[2]rotationY = 0
Objectives[14]mission_Pickup_Props[2]rotationZ = 9.999948
Objectives[14]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[14]mission_Pickup_Props[3]Value = 300
Objectives[14]mission_Pickup_Props[3]positionX = 351.9931
Objectives[14]mission_Pickup_Props[3]positionY = -994.788
Objectives[14]mission_Pickup_Props[3]positionZ = -99.69622
Objectives[14]mission_Pickup_Props[3]rotationX = 0
Objectives[14]mission_Pickup_Props[3]rotationY = 0
Objectives[14]mission_Pickup_Props[3]rotationZ = -34.99996
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = 965.4315
Objectives[15]positionY = -11.44988
Objectives[15]positionZ = 79.41248
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = True
Objectives[15]MissionSettings_StopMusic = False
Objectives[15]MissionSettings_Music = MP_CHF_SUSPENSE_LOW
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Gas Systems have been disabled! Now search for the Stromberg Keys.
Objectives[16]CollectPickupsAddBlips = False
Objectives[16]FaildText = 
Objectives[16]Type = Collect_Pickup
Objectives[16]positionX = 346.3776
Objectives[16]positionY = -999.0942
Objectives[16]positionZ = -100.1962
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Backup has arrived! Leave the room.
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 346.491
Objectives[17]positionY = -1012.656
Objectives[17]positionZ = -100.1962
Objectives[17]Heading = 254.9999
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 1
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Teleport_Objective
Objectives[18]Text = 
Objectives[18]positionX = 2513.206
Objectives[18]positionY = -291.5524
Objectives[18]positionZ = -40.12289
Objectives[18]ObjectiveRotation = 359.9999
Objectives[18]mission_ActorsCount = 15
Objectives[18]mission_Actors[0]Survive_Number = 0
Objectives[18]mission_Actors[0]Failed_Text = 
Objectives[18]mission_Actors[0]Remove_After = 0
Objectives[18]mission_Actors[0]positionX = 2523.24
Objectives[18]mission_Actors[0]positionY = -279.7426
Objectives[18]mission_Actors[0]positionZ = -39.12292
Objectives[18]mission_Actors[0]Heading = 169.9999
Objectives[18]mission_Actors[0]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[0]Relationship_Group = Enemy1
Objectives[18]mission_Actors[0]AddBlip = True
Objectives[18]mission_Actors[0]ShowCone = False
Objectives[18]mission_Actors[0]Invincible = False
Objectives[18]mission_Actors[0]SetHealth = 200
Objectives[18]mission_Actors[0]DieFromHeadShot = True
Objectives[18]mission_Actors[0]CanExitVehicle = True
Objectives[18]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[0]AlwaysFight = True
Objectives[18]mission_Actors[0]Seeing_Range = 30
Objectives[18]mission_Actors[0]Hearing_Range = 30
Objectives[18]mission_Actors[0]CombatMovement = Offensive
Objectives[18]mission_Actors[0]weapon = SMG
Objectives[18]mission_Actors[0]Variation = Random
Objectives[18]mission_Actors[0]Task = 1
Objectives[18]mission_Actors[0]Task_Guard_Range = 5
Objectives[18]mission_Actors[0]Task_Stay_In_Range = True
Objectives[18]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[0]Task_Scenario = NONE
Objectives[18]mission_Actors[1]Survive_Number = 0
Objectives[18]mission_Actors[1]Failed_Text = 
Objectives[18]mission_Actors[1]Remove_After = 0
Objectives[18]mission_Actors[1]positionX = 2524.076
Objectives[18]mission_Actors[1]positionY = -270.92
Objectives[18]mission_Actors[1]positionZ = -39.12294
Objectives[18]mission_Actors[1]Heading = 179.9999
Objectives[18]mission_Actors[1]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[1]Relationship_Group = Enemy1
Objectives[18]mission_Actors[1]AddBlip = True
Objectives[18]mission_Actors[1]ShowCone = False
Objectives[18]mission_Actors[1]Invincible = False
Objectives[18]mission_Actors[1]SetHealth = 200
Objectives[18]mission_Actors[1]DieFromHeadShot = True
Objectives[18]mission_Actors[1]CanExitVehicle = True
Objectives[18]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[1]AlwaysFight = True
Objectives[18]mission_Actors[1]Seeing_Range = 30
Objectives[18]mission_Actors[1]Hearing_Range = 30
Objectives[18]mission_Actors[1]CombatMovement = Offensive
Objectives[18]mission_Actors[1]weapon = SMG
Objectives[18]mission_Actors[1]Variation = Random
Objectives[18]mission_Actors[1]Task = 1
Objectives[18]mission_Actors[1]Task_Guard_Range = 5
Objectives[18]mission_Actors[1]Task_Stay_In_Range = True
Objectives[18]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[1]Task_Scenario = NONE
Objectives[18]mission_Actors[2]Survive_Number = 0
Objectives[18]mission_Actors[2]Failed_Text = 
Objectives[18]mission_Actors[2]Remove_After = 0
Objectives[18]mission_Actors[2]positionX = 2523.125
Objectives[18]mission_Actors[2]positionY = -263.4339
Objectives[18]mission_Actors[2]positionZ = -39.12294
Objectives[18]mission_Actors[2]Heading = 179.9999
Objectives[18]mission_Actors[2]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[2]Relationship_Group = Enemy1
Objectives[18]mission_Actors[2]AddBlip = True
Objectives[18]mission_Actors[2]ShowCone = False
Objectives[18]mission_Actors[2]Invincible = False
Objectives[18]mission_Actors[2]SetHealth = 200
Objectives[18]mission_Actors[2]DieFromHeadShot = True
Objectives[18]mission_Actors[2]CanExitVehicle = True
Objectives[18]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[2]AlwaysFight = True
Objectives[18]mission_Actors[2]Seeing_Range = 30
Objectives[18]mission_Actors[2]Hearing_Range = 30
Objectives[18]mission_Actors[2]CombatMovement = Offensive
Objectives[18]mission_Actors[2]weapon = SMG
Objectives[18]mission_Actors[2]Variation = Random
Objectives[18]mission_Actors[2]Task = 1
Objectives[18]mission_Actors[2]Task_Guard_Range = 5
Objectives[18]mission_Actors[2]Task_Stay_In_Range = True
Objectives[18]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[2]Task_Scenario = NONE
Objectives[18]mission_Actors[3]Survive_Number = 0
Objectives[18]mission_Actors[3]Failed_Text = 
Objectives[18]mission_Actors[3]Remove_After = 0
Objectives[18]mission_Actors[3]positionX = 2517.394
Objectives[18]mission_Actors[3]positionY = -268.6263
Objectives[18]mission_Actors[3]positionZ = -39.12296
Objectives[18]mission_Actors[3]Heading = 274.9999
Objectives[18]mission_Actors[3]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[3]Relationship_Group = Enemy1
Objectives[18]mission_Actors[3]AddBlip = True
Objectives[18]mission_Actors[3]ShowCone = False
Objectives[18]mission_Actors[3]Invincible = False
Objectives[18]mission_Actors[3]SetHealth = 200
Objectives[18]mission_Actors[3]DieFromHeadShot = True
Objectives[18]mission_Actors[3]CanExitVehicle = True
Objectives[18]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[3]AlwaysFight = True
Objectives[18]mission_Actors[3]Seeing_Range = 30
Objectives[18]mission_Actors[3]Hearing_Range = 30
Objectives[18]mission_Actors[3]CombatMovement = Offensive
Objectives[18]mission_Actors[3]weapon = Pistol
Objectives[18]mission_Actors[3]Variation = Random
Objectives[18]mission_Actors[3]Task = 0
Objectives[18]mission_Actors[3]Task_Guard_Range = 5
Objectives[18]mission_Actors[3]Task_Stay_In_Range = True
Objectives[18]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[3]Task_Scenario = NONE
Objectives[18]mission_Actors[4]Survive_Number = 0
Objectives[18]mission_Actors[4]Failed_Text = 
Objectives[18]mission_Actors[4]Remove_After = 0
Objectives[18]mission_Actors[4]positionX = 2515.148
Objectives[18]mission_Actors[4]positionY = -268.7933
Objectives[18]mission_Actors[4]positionZ = -39.12296
Objectives[18]mission_Actors[4]Heading = 274.9999
Objectives[18]mission_Actors[4]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[4]Relationship_Group = Enemy1
Objectives[18]mission_Actors[4]AddBlip = True
Objectives[18]mission_Actors[4]ShowCone = False
Objectives[18]mission_Actors[4]Invincible = False
Objectives[18]mission_Actors[4]SetHealth = 200
Objectives[18]mission_Actors[4]DieFromHeadShot = True
Objectives[18]mission_Actors[4]CanExitVehicle = True
Objectives[18]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[4]AlwaysFight = True
Objectives[18]mission_Actors[4]Seeing_Range = 30
Objectives[18]mission_Actors[4]Hearing_Range = 30
Objectives[18]mission_Actors[4]CombatMovement = Offensive
Objectives[18]mission_Actors[4]weapon = Pistol
Objectives[18]mission_Actors[4]Variation = Random
Objectives[18]mission_Actors[4]Task = 1
Objectives[18]mission_Actors[4]Task_Guard_Range = 5
Objectives[18]mission_Actors[4]Task_Stay_In_Range = True
Objectives[18]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[4]Task_Scenario = NONE
Objectives[18]mission_Actors[5]Survive_Number = 0
Objectives[18]mission_Actors[5]Failed_Text = 
Objectives[18]mission_Actors[5]Remove_After = 0
Objectives[18]mission_Actors[5]positionX = 2497.72
Objectives[18]mission_Actors[5]positionY = -269.1399
Objectives[18]mission_Actors[5]positionZ = -39.12316
Objectives[18]mission_Actors[5]Heading = 59.99992
Objectives[18]mission_Actors[5]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[5]Relationship_Group = Enemy1
Objectives[18]mission_Actors[5]AddBlip = True
Objectives[18]mission_Actors[5]ShowCone = False
Objectives[18]mission_Actors[5]Invincible = False
Objectives[18]mission_Actors[5]SetHealth = 200
Objectives[18]mission_Actors[5]DieFromHeadShot = True
Objectives[18]mission_Actors[5]CanExitVehicle = True
Objectives[18]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[5]AlwaysFight = True
Objectives[18]mission_Actors[5]Seeing_Range = 30
Objectives[18]mission_Actors[5]Hearing_Range = 30
Objectives[18]mission_Actors[5]CombatMovement = Offensive
Objectives[18]mission_Actors[5]weapon = Pistol
Objectives[18]mission_Actors[5]Variation = Random
Objectives[18]mission_Actors[5]Task = 1
Objectives[18]mission_Actors[5]Task_Guard_Range = 5
Objectives[18]mission_Actors[5]Task_Stay_In_Range = True
Objectives[18]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[5]Task_Scenario = NONE
Objectives[18]mission_Actors[6]Survive_Number = 0
Objectives[18]mission_Actors[6]Failed_Text = 
Objectives[18]mission_Actors[6]Remove_After = 0
Objectives[18]mission_Actors[6]positionX = 2493.776
Objectives[18]mission_Actors[6]positionY = -268.4301
Objectives[18]mission_Actors[6]positionZ = -39.12289
Objectives[18]mission_Actors[6]Heading = 59.99992
Objectives[18]mission_Actors[6]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[6]Relationship_Group = Enemy1
Objectives[18]mission_Actors[6]AddBlip = True
Objectives[18]mission_Actors[6]ShowCone = False
Objectives[18]mission_Actors[6]Invincible = False
Objectives[18]mission_Actors[6]SetHealth = 200
Objectives[18]mission_Actors[6]DieFromHeadShot = True
Objectives[18]mission_Actors[6]CanExitVehicle = True
Objectives[18]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[6]AlwaysFight = True
Objectives[18]mission_Actors[6]Seeing_Range = 30
Objectives[18]mission_Actors[6]Hearing_Range = 30
Objectives[18]mission_Actors[6]CombatMovement = Offensive
Objectives[18]mission_Actors[6]weapon = Pistol
Objectives[18]mission_Actors[6]Variation = Random
Objectives[18]mission_Actors[6]Task = 0
Objectives[18]mission_Actors[6]Task_Guard_Range = 5
Objectives[18]mission_Actors[6]Task_Stay_In_Range = True
Objectives[18]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[6]Task_Scenario = NONE
Objectives[18]mission_Actors[7]Survive_Number = 0
Objectives[18]mission_Actors[7]Failed_Text = 
Objectives[18]mission_Actors[7]Remove_After = 0
Objectives[18]mission_Actors[7]positionX = 2488.303
Objectives[18]mission_Actors[7]positionY = -275.1954
Objectives[18]mission_Actors[7]positionZ = -39.12289
Objectives[18]mission_Actors[7]Heading = 169.9999
Objectives[18]mission_Actors[7]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[7]Relationship_Group = Enemy1
Objectives[18]mission_Actors[7]AddBlip = True
Objectives[18]mission_Actors[7]ShowCone = False
Objectives[18]mission_Actors[7]Invincible = False
Objectives[18]mission_Actors[7]SetHealth = 200
Objectives[18]mission_Actors[7]DieFromHeadShot = True
Objectives[18]mission_Actors[7]CanExitVehicle = True
Objectives[18]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[7]AlwaysFight = True
Objectives[18]mission_Actors[7]Seeing_Range = 30
Objectives[18]mission_Actors[7]Hearing_Range = 30
Objectives[18]mission_Actors[7]CombatMovement = Offensive
Objectives[18]mission_Actors[7]weapon = Pistol
Objectives[18]mission_Actors[7]Variation = Random
Objectives[18]mission_Actors[7]Task = 0
Objectives[18]mission_Actors[7]Task_Guard_Range = 5
Objectives[18]mission_Actors[7]Task_Stay_In_Range = True
Objectives[18]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[7]Task_Scenario = NONE
Objectives[18]mission_Actors[8]Survive_Number = 0
Objectives[18]mission_Actors[8]Failed_Text = 
Objectives[18]mission_Actors[8]Remove_After = 0
Objectives[18]mission_Actors[8]positionX = 2488.124
Objectives[18]mission_Actors[8]positionY = -267.7457
Objectives[18]mission_Actors[8]positionZ = -39.12289
Objectives[18]mission_Actors[8]Heading = 184.9999
Objectives[18]mission_Actors[8]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[8]Relationship_Group = Enemy1
Objectives[18]mission_Actors[8]AddBlip = True
Objectives[18]mission_Actors[8]ShowCone = False
Objectives[18]mission_Actors[8]Invincible = False
Objectives[18]mission_Actors[8]SetHealth = 200
Objectives[18]mission_Actors[8]DieFromHeadShot = True
Objectives[18]mission_Actors[8]CanExitVehicle = True
Objectives[18]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[8]AlwaysFight = True
Objectives[18]mission_Actors[8]Seeing_Range = 30
Objectives[18]mission_Actors[8]Hearing_Range = 30
Objectives[18]mission_Actors[8]CombatMovement = Offensive
Objectives[18]mission_Actors[8]weapon = Pistol
Objectives[18]mission_Actors[8]Variation = Random
Objectives[18]mission_Actors[8]Task = 0
Objectives[18]mission_Actors[8]Task_Guard_Range = 5
Objectives[18]mission_Actors[8]Task_Stay_In_Range = True
Objectives[18]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[8]Task_Scenario = NONE
Objectives[18]mission_Actors[9]Survive_Number = 0
Objectives[18]mission_Actors[9]Failed_Text = 
Objectives[18]mission_Actors[9]Remove_After = 0
Objectives[18]mission_Actors[9]positionX = 2487.611
Objectives[18]mission_Actors[9]positionY = -263.2667
Objectives[18]mission_Actors[9]positionZ = -39.12289
Objectives[18]mission_Actors[9]Heading = 184.9999
Objectives[18]mission_Actors[9]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[9]Relationship_Group = Enemy1
Objectives[18]mission_Actors[9]AddBlip = True
Objectives[18]mission_Actors[9]ShowCone = False
Objectives[18]mission_Actors[9]Invincible = False
Objectives[18]mission_Actors[9]SetHealth = 200
Objectives[18]mission_Actors[9]DieFromHeadShot = True
Objectives[18]mission_Actors[9]CanExitVehicle = True
Objectives[18]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[9]AlwaysFight = True
Objectives[18]mission_Actors[9]Seeing_Range = 30
Objectives[18]mission_Actors[9]Hearing_Range = 30
Objectives[18]mission_Actors[9]CombatMovement = Offensive
Objectives[18]mission_Actors[9]weapon = SMG
Objectives[18]mission_Actors[9]Variation = Random
Objectives[18]mission_Actors[9]Task = 1
Objectives[18]mission_Actors[9]Task_Guard_Range = 5
Objectives[18]mission_Actors[9]Task_Stay_In_Range = True
Objectives[18]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[9]Task_Scenario = NONE
Objectives[18]mission_Actors[10]Survive_Number = 0
Objectives[18]mission_Actors[10]Failed_Text = 
Objectives[18]mission_Actors[10]Remove_After = 0
Objectives[18]mission_Actors[10]positionX = 2487.184
Objectives[18]mission_Actors[10]positionY = -273.5325
Objectives[18]mission_Actors[10]positionZ = -39.12289
Objectives[18]mission_Actors[10]Heading = 214.9999
Objectives[18]mission_Actors[10]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[10]Relationship_Group = Enemy1
Objectives[18]mission_Actors[10]AddBlip = True
Objectives[18]mission_Actors[10]ShowCone = False
Objectives[18]mission_Actors[10]Invincible = False
Objectives[18]mission_Actors[10]SetHealth = 200
Objectives[18]mission_Actors[10]DieFromHeadShot = True
Objectives[18]mission_Actors[10]CanExitVehicle = True
Objectives[18]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[10]AlwaysFight = True
Objectives[18]mission_Actors[10]Seeing_Range = 30
Objectives[18]mission_Actors[10]Hearing_Range = 30
Objectives[18]mission_Actors[10]CombatMovement = Offensive
Objectives[18]mission_Actors[10]weapon = SMG
Objectives[18]mission_Actors[10]Variation = Random
Objectives[18]mission_Actors[10]Task = 1
Objectives[18]mission_Actors[10]Task_Guard_Range = 5
Objectives[18]mission_Actors[10]Task_Stay_In_Range = True
Objectives[18]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[10]Task_Scenario = NONE
Objectives[18]mission_Actors[11]Survive_Number = 0
Objectives[18]mission_Actors[11]Failed_Text = 
Objectives[18]mission_Actors[11]Remove_After = 0
Objectives[18]mission_Actors[11]positionX = 2489.091
Objectives[18]mission_Actors[11]positionY = -283.6738
Objectives[18]mission_Actors[11]positionZ = -39.12292
Objectives[18]mission_Actors[11]Heading = 150
Objectives[18]mission_Actors[11]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[11]Relationship_Group = Enemy1
Objectives[18]mission_Actors[11]AddBlip = True
Objectives[18]mission_Actors[11]ShowCone = False
Objectives[18]mission_Actors[11]Invincible = False
Objectives[18]mission_Actors[11]SetHealth = 200
Objectives[18]mission_Actors[11]DieFromHeadShot = True
Objectives[18]mission_Actors[11]CanExitVehicle = True
Objectives[18]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[11]AlwaysFight = True
Objectives[18]mission_Actors[11]Seeing_Range = 30
Objectives[18]mission_Actors[11]Hearing_Range = 30
Objectives[18]mission_Actors[11]CombatMovement = Offensive
Objectives[18]mission_Actors[11]weapon = SMG
Objectives[18]mission_Actors[11]Variation = Random
Objectives[18]mission_Actors[11]Task = 1
Objectives[18]mission_Actors[11]Task_Guard_Range = 5
Objectives[18]mission_Actors[11]Task_Stay_In_Range = True
Objectives[18]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[11]Task_Scenario = NONE
Objectives[18]mission_Actors[12]Survive_Number = 0
Objectives[18]mission_Actors[12]Failed_Text = 
Objectives[18]mission_Actors[12]Remove_After = 0
Objectives[18]mission_Actors[12]positionX = 2510.083
Objectives[18]mission_Actors[12]positionY = -256.9258
Objectives[18]mission_Actors[12]positionZ = -39.1229
Objectives[18]mission_Actors[12]Heading = 255
Objectives[18]mission_Actors[12]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[12]Relationship_Group = Enemy1
Objectives[18]mission_Actors[12]AddBlip = True
Objectives[18]mission_Actors[12]ShowCone = False
Objectives[18]mission_Actors[12]Invincible = False
Objectives[18]mission_Actors[12]SetHealth = 200
Objectives[18]mission_Actors[12]DieFromHeadShot = True
Objectives[18]mission_Actors[12]CanExitVehicle = True
Objectives[18]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[12]AlwaysFight = True
Objectives[18]mission_Actors[12]Seeing_Range = 30
Objectives[18]mission_Actors[12]Hearing_Range = 30
Objectives[18]mission_Actors[12]CombatMovement = Offensive
Objectives[18]mission_Actors[12]weapon = SMG
Objectives[18]mission_Actors[12]Variation = Random
Objectives[18]mission_Actors[12]Task = 1
Objectives[18]mission_Actors[12]Task_Guard_Range = 5
Objectives[18]mission_Actors[12]Task_Stay_In_Range = True
Objectives[18]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[12]Task_Scenario = NONE
Objectives[18]mission_Actors[13]Survive_Number = 0
Objectives[18]mission_Actors[13]Failed_Text = 
Objectives[18]mission_Actors[13]Remove_After = 0
Objectives[18]mission_Actors[13]positionX = 2499.158
Objectives[18]mission_Actors[13]positionY = -257.6977
Objectives[18]mission_Actors[13]positionZ = -39.12275
Objectives[18]mission_Actors[13]Heading = 94.99993
Objectives[18]mission_Actors[13]String_Name = s_m_y_westsec_01
Objectives[18]mission_Actors[13]Relationship_Group = Enemy1
Objectives[18]mission_Actors[13]AddBlip = True
Objectives[18]mission_Actors[13]ShowCone = False
Objectives[18]mission_Actors[13]Invincible = False
Objectives[18]mission_Actors[13]SetHealth = 200
Objectives[18]mission_Actors[13]DieFromHeadShot = True
Objectives[18]mission_Actors[13]CanExitVehicle = True
Objectives[18]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[13]AlwaysFight = True
Objectives[18]mission_Actors[13]Seeing_Range = 30
Objectives[18]mission_Actors[13]Hearing_Range = 30
Objectives[18]mission_Actors[13]CombatMovement = Offensive
Objectives[18]mission_Actors[13]weapon = SMG
Objectives[18]mission_Actors[13]Variation = Random
Objectives[18]mission_Actors[13]Task = 1
Objectives[18]mission_Actors[13]Task_Guard_Range = 5
Objectives[18]mission_Actors[13]Task_Stay_In_Range = True
Objectives[18]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[13]Task_Scenario = NONE
Objectives[18]mission_Actors[14]Survive_Number = 0
Objectives[18]mission_Actors[14]Failed_Text = 
Objectives[18]mission_Actors[14]Remove_After = 0
Objectives[18]mission_Actors[14]positionX = 2516.199
Objectives[18]mission_Actors[14]positionY = -258.4713
Objectives[18]mission_Actors[14]positionZ = -39.1229
Objectives[18]mission_Actors[14]Heading = 269.9999
Objectives[18]mission_Actors[14]String_Name = mp_m_freemode_01
Objectives[18]mission_Actors[14]Relationship_Group = Enemy1
Objectives[18]mission_Actors[14]AddBlip = True
Objectives[18]mission_Actors[14]ShowCone = False
Objectives[18]mission_Actors[14]Invincible = False
Objectives[18]mission_Actors[14]SetHealth = 200
Objectives[18]mission_Actors[14]DieFromHeadShot = True
Objectives[18]mission_Actors[14]CanExitVehicle = True
Objectives[18]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[18]mission_Actors[14]AlwaysFight = True
Objectives[18]mission_Actors[14]Seeing_Range = 30
Objectives[18]mission_Actors[14]Hearing_Range = 30
Objectives[18]mission_Actors[14]CombatMovement = Stationary
Objectives[18]mission_Actors[14]weapon = SMG
Objectives[18]mission_Actors[14]Variation = Custom
Objectives[18]mission_Actors[14]Task = 1
Objectives[18]mission_Actors[14]Task_Guard_Range = 1
Objectives[18]mission_Actors[14]Task_Stay_In_Range = True
Objectives[18]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[18]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[18]mission_Actors[14]Task_Scenario = NONE
Objectives[18]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 125
Objectives[18]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 16
Objectives[18]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 174
Objectives[18]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 77
Objectives[18]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 3
Objectives[18]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 60
Objectives[18]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[18]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[18]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[18]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[18]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 3
Objectives[18]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[18]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[18]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[18]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[18]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[18]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Mission_Settings_Objective
Objectives[19]positionX = 950.6467
Objectives[19]positionY = -50.44404
Objectives[19]positionZ = 77.47456
Objectives[19]MissionSettings_TimesOfDay = Current
Objectives[19]MissionSettings_Weather = Current
Objectives[19]MissionSettings_WantedLevel = Current
Objectives[19]MissionSettings_SetWantedLevelNow = Current
Objectives[19]MissionSettings_StartNightvision = False
Objectives[19]MissionSettings_StopNightvision = False
Objectives[19]MissionSettings_StartSeethrough = False
Objectives[19]MissionSettings_StopSeethrough = False
Objectives[19]MissionSettings_StartMusic = True
Objectives[19]MissionSettings_StopMusic = False
Objectives[19]MissionSettings_Music = MP_CHF_ACTION
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Take the Elevator down to the Casino Garage.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 0
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 0
Objectives[20]positionX = 2518.774
Objectives[20]positionY = -262.3443
Objectives[20]positionZ = -40.12444
Objectives[20]Heading = 359.9999
Objectives[20]Diameter = 1
Objectives[20]minimum_hight = 1
Objectives[20]maximum_hight = 10
Objectives[20]TriggerDistance = 1
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = False
Objectives[20]DeliverVehicleOnly = False
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Type = Teleport_Objective
Objectives[21]Text = 
Objectives[21]positionX = 2517.868
Objectives[21]positionY = -279.0641
Objectives[21]positionZ = -65.72281
Objectives[21]ObjectiveRotation = 629.9999
Objectives[21]mission_ActorsCount = 6
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 2551.899
Objectives[21]mission_Actors[0]positionY = -280.3461
Objectives[21]mission_Actors[0]positionZ = -64.72301
Objectives[21]mission_Actors[0]Heading = 74.99992
Objectives[21]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = True
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 200
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = Pistol
Objectives[21]mission_Actors[0]Variation = Custom
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[21]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[21]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[21]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[21]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[21]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[21]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[21]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[21]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 2551.921
Objectives[21]mission_Actors[1]positionY = -278.1142
Objectives[21]mission_Actors[1]positionZ = -64.72294
Objectives[21]mission_Actors[1]Heading = 99.81141
Objectives[21]mission_Actors[1]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = True
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 200
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = Pistol
Objectives[21]mission_Actors[1]Variation = Custom
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 21
Objectives[21]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 15
Objectives[21]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 219
Objectives[21]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 4
Objectives[21]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 87
Objectives[21]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 63
Objectives[21]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[21]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[21]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[21]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 4
Objectives[21]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 2549.419
Objectives[21]mission_Actors[2]positionY = -289.4703
Objectives[21]mission_Actors[2]positionZ = -64.72294
Objectives[21]mission_Actors[2]Heading = 64.98329
Objectives[21]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = True
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 200
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = Pistol
Objectives[21]mission_Actors[2]Variation = Custom
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[21]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[21]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[21]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[21]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[21]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[21]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[21]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[21]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[21]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[21]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 2555.074
Objectives[21]mission_Actors[3]positionY = -287.8143
Objectives[21]mission_Actors[3]positionZ = -64.72294
Objectives[21]mission_Actors[3]Heading = 49.98327
Objectives[21]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[21]mission_Actors[3]Relationship_Group = Enemy1
Objectives[21]mission_Actors[3]AddBlip = True
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 200
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = Pistol
Objectives[21]mission_Actors[3]Variation = Custom
Objectives[21]mission_Actors[3]Task = 0
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[21]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[21]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[21]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[21]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[21]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[21]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[21]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[21]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[21]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[21]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 2551.763
Objectives[21]mission_Actors[4]positionY = -287.4579
Objectives[21]mission_Actors[4]positionZ = -64.72294
Objectives[21]mission_Actors[4]Heading = 89.99989
Objectives[21]mission_Actors[4]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[4]Relationship_Group = Enemy1
Objectives[21]mission_Actors[4]AddBlip = True
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 200
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = Pistol
Objectives[21]mission_Actors[4]Variation = Custom
Objectives[21]mission_Actors[4]Task = 0
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 16
Objectives[21]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 174
Objectives[21]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 77
Objectives[21]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 3
Objectives[21]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 60
Objectives[21]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[21]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[21]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 3
Objectives[21]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = 2552.839
Objectives[21]mission_Actors[5]positionY = -287.1005
Objectives[21]mission_Actors[5]positionZ = -64.72294
Objectives[21]mission_Actors[5]Heading = 9.999929
Objectives[21]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[21]mission_Actors[5]Relationship_Group = Enemy1
Objectives[21]mission_Actors[5]AddBlip = True
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 200
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = Pistol
Objectives[21]mission_Actors[5]Variation = Custom
Objectives[21]mission_Actors[5]Task = 0
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[21]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 16
Objectives[21]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 174
Objectives[21]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[21]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[21]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[21]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[21]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[21]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[21]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[21]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[21]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[21]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[21]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Get in the Stromberg and plug in your Device.
Objectives[22]FaildText = 
Objectives[22]Type = Enter_Vehicle
Objectives[22]positionX = 2532.137
Objectives[22]positionY = -271.3477
Objectives[22]positionZ = -65.71677
Objectives[22]EnterVehicle_AsPassenger = False
Objectives[22]EnterVehicle_CanExit = True
Objectives[22]EnterVehicle_SetIsWanted = False
Objectives[22]EnterVehicle_SeatIndex = -1
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = System Reset Complete!
Objectives[23]Type = Timeout_Objective
Objectives[23]positionX = 2532.141
Objectives[23]positionY = -279.6224
Objectives[23]positionZ = -65.72281
Objectives[23]Timeout_Min = 0
Objectives[23]Timeout_Sec = 4
Objectives[23]mission_ActorsCount = 6
Objectives[23]mission_Actors[0]Survive_Number = 0
Objectives[23]mission_Actors[0]Failed_Text = 
Objectives[23]mission_Actors[0]Remove_After = 0
Objectives[23]mission_Actors[0]positionX = 2592.574
Objectives[23]mission_Actors[0]positionY = -281.1825
Objectives[23]mission_Actors[0]positionZ = -64.72262
Objectives[23]mission_Actors[0]Heading = 87.18829
Objectives[23]mission_Actors[0]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[0]Relationship_Group = Enemy1
Objectives[23]mission_Actors[0]AddBlip = True
Objectives[23]mission_Actors[0]ShowCone = False
Objectives[23]mission_Actors[0]Invincible = False
Objectives[23]mission_Actors[0]SetHealth = 200
Objectives[23]mission_Actors[0]DieFromHeadShot = True
Objectives[23]mission_Actors[0]CanExitVehicle = True
Objectives[23]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[0]AlwaysFight = True
Objectives[23]mission_Actors[0]Seeing_Range = 30
Objectives[23]mission_Actors[0]Hearing_Range = 30
Objectives[23]mission_Actors[0]CombatMovement = Stationary
Objectives[23]mission_Actors[0]weapon = Pistol
Objectives[23]mission_Actors[0]Variation = Custom
Objectives[23]mission_Actors[0]Task = 1
Objectives[23]mission_Actors[0]Task_Guard_Range = 1
Objectives[23]mission_Actors[0]Task_Stay_In_Range = True
Objectives[23]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[0]Task_Scenario = NONE
Objectives[23]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[1]Survive_Number = 0
Objectives[23]mission_Actors[1]Failed_Text = 
Objectives[23]mission_Actors[1]Remove_After = 0
Objectives[23]mission_Actors[1]positionX = 2594.014
Objectives[23]mission_Actors[1]positionY = -280.2397
Objectives[23]mission_Actors[1]positionZ = -64.7225
Objectives[23]mission_Actors[1]Heading = 87.52434
Objectives[23]mission_Actors[1]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[1]Relationship_Group = Enemy1
Objectives[23]mission_Actors[1]AddBlip = True
Objectives[23]mission_Actors[1]ShowCone = False
Objectives[23]mission_Actors[1]Invincible = False
Objectives[23]mission_Actors[1]SetHealth = 200
Objectives[23]mission_Actors[1]DieFromHeadShot = True
Objectives[23]mission_Actors[1]CanExitVehicle = True
Objectives[23]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[1]AlwaysFight = True
Objectives[23]mission_Actors[1]Seeing_Range = 30
Objectives[23]mission_Actors[1]Hearing_Range = 30
Objectives[23]mission_Actors[1]CombatMovement = Stationary
Objectives[23]mission_Actors[1]weapon = Pistol
Objectives[23]mission_Actors[1]Variation = Custom
Objectives[23]mission_Actors[1]Task = 1
Objectives[23]mission_Actors[1]Task_Guard_Range = 1
Objectives[23]mission_Actors[1]Task_Stay_In_Range = True
Objectives[23]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[1]Task_Scenario = NONE
Objectives[23]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[2]Survive_Number = 0
Objectives[23]mission_Actors[2]Failed_Text = 
Objectives[23]mission_Actors[2]Remove_After = 0
Objectives[23]mission_Actors[2]positionX = 2594.073
Objectives[23]mission_Actors[2]positionY = -278.4962
Objectives[23]mission_Actors[2]positionZ = -64.72286
Objectives[23]mission_Actors[2]Heading = 79.14807
Objectives[23]mission_Actors[2]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[2]Relationship_Group = Enemy1
Objectives[23]mission_Actors[2]AddBlip = True
Objectives[23]mission_Actors[2]ShowCone = False
Objectives[23]mission_Actors[2]Invincible = False
Objectives[23]mission_Actors[2]SetHealth = 200
Objectives[23]mission_Actors[2]DieFromHeadShot = True
Objectives[23]mission_Actors[2]CanExitVehicle = True
Objectives[23]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[2]AlwaysFight = True
Objectives[23]mission_Actors[2]Seeing_Range = 30
Objectives[23]mission_Actors[2]Hearing_Range = 30
Objectives[23]mission_Actors[2]CombatMovement = Stationary
Objectives[23]mission_Actors[2]weapon = Pistol
Objectives[23]mission_Actors[2]Variation = Custom
Objectives[23]mission_Actors[2]Task = 1
Objectives[23]mission_Actors[2]Task_Guard_Range = 1
Objectives[23]mission_Actors[2]Task_Stay_In_Range = True
Objectives[23]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[2]Task_Scenario = NONE
Objectives[23]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[3]Survive_Number = 0
Objectives[23]mission_Actors[3]Failed_Text = 
Objectives[23]mission_Actors[3]Remove_After = 0
Objectives[23]mission_Actors[3]positionX = 2639.67
Objectives[23]mission_Actors[3]positionY = -330.3103
Objectives[23]mission_Actors[3]positionZ = -64.72256
Objectives[23]mission_Actors[3]Heading = 49.9868
Objectives[23]mission_Actors[3]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[3]Relationship_Group = Enemy1
Objectives[23]mission_Actors[3]AddBlip = True
Objectives[23]mission_Actors[3]ShowCone = False
Objectives[23]mission_Actors[3]Invincible = False
Objectives[23]mission_Actors[3]SetHealth = 200
Objectives[23]mission_Actors[3]DieFromHeadShot = True
Objectives[23]mission_Actors[3]CanExitVehicle = True
Objectives[23]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[3]AlwaysFight = True
Objectives[23]mission_Actors[3]Seeing_Range = 30
Objectives[23]mission_Actors[3]Hearing_Range = 30
Objectives[23]mission_Actors[3]CombatMovement = Stationary
Objectives[23]mission_Actors[3]weapon = Pistol
Objectives[23]mission_Actors[3]Variation = Custom
Objectives[23]mission_Actors[3]Task = 1
Objectives[23]mission_Actors[3]Task_Guard_Range = 1
Objectives[23]mission_Actors[3]Task_Stay_In_Range = True
Objectives[23]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[3]Task_Scenario = NONE
Objectives[23]mission_Actors[3]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[3]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[3]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[3]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[3]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[3]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[3]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[3]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[3]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[3]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[3]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[3]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[3]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[3]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[3]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[3]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[4]Survive_Number = 0
Objectives[23]mission_Actors[4]Failed_Text = 
Objectives[23]mission_Actors[4]Remove_After = 0
Objectives[23]mission_Actors[4]positionX = 2640.999
Objectives[23]mission_Actors[4]positionY = -329.9792
Objectives[23]mission_Actors[4]positionZ = -64.72256
Objectives[23]mission_Actors[4]Heading = 79.98605
Objectives[23]mission_Actors[4]String_Name = mp_f_freemode_01
Objectives[23]mission_Actors[4]Relationship_Group = Enemy1
Objectives[23]mission_Actors[4]AddBlip = True
Objectives[23]mission_Actors[4]ShowCone = False
Objectives[23]mission_Actors[4]Invincible = False
Objectives[23]mission_Actors[4]SetHealth = 200
Objectives[23]mission_Actors[4]DieFromHeadShot = True
Objectives[23]mission_Actors[4]CanExitVehicle = True
Objectives[23]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[4]AlwaysFight = True
Objectives[23]mission_Actors[4]Seeing_Range = 30
Objectives[23]mission_Actors[4]Hearing_Range = 30
Objectives[23]mission_Actors[4]CombatMovement = Stationary
Objectives[23]mission_Actors[4]weapon = Pistol
Objectives[23]mission_Actors[4]Variation = Custom
Objectives[23]mission_Actors[4]Task = 1
Objectives[23]mission_Actors[4]Task_Guard_Range = 1
Objectives[23]mission_Actors[4]Task_Stay_In_Range = True
Objectives[23]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[4]Task_Scenario = NONE
Objectives[23]mission_Actors[4]COMPONENT_FACE_DRAWABLE = 21
Objectives[23]mission_Actors[4]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[4]COMPONENT_HEAD_TEXTURE = 15
Objectives[23]mission_Actors[4]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TORSO_DRAWABLE = 219
Objectives[23]mission_Actors[4]COMPONENT_TORSO_TEXTURE = 4
Objectives[23]mission_Actors[4]COMPONENT_LEGS_DRAWABLE = 87
Objectives[23]mission_Actors[4]COMPONENT_LEGS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_FEET_DRAWABLE = 63
Objectives[23]mission_Actors[4]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_ACCESSORIES_DRAWABLE = 161
Objectives[23]mission_Actors[4]COMPONENT_ACCESSORIES_TEXTURE = 15
Objectives[23]mission_Actors[4]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[4]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[4]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[23]mission_Actors[4]COMPONENT_TORSO2_TEXTURE = 4
Objectives[23]mission_Actors[4]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[4]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[4]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[4]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[4]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[4]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Actors[5]Survive_Number = 0
Objectives[23]mission_Actors[5]Failed_Text = 
Objectives[23]mission_Actors[5]Remove_After = 0
Objectives[23]mission_Actors[5]positionX = 2639.151
Objectives[23]mission_Actors[5]positionY = -331.4424
Objectives[23]mission_Actors[5]positionZ = -64.72256
Objectives[23]mission_Actors[5]Heading = 24.99993
Objectives[23]mission_Actors[5]String_Name = mp_m_freemode_01
Objectives[23]mission_Actors[5]Relationship_Group = Enemy1
Objectives[23]mission_Actors[5]AddBlip = True
Objectives[23]mission_Actors[5]ShowCone = False
Objectives[23]mission_Actors[5]Invincible = False
Objectives[23]mission_Actors[5]SetHealth = 200
Objectives[23]mission_Actors[5]DieFromHeadShot = True
Objectives[23]mission_Actors[5]CanExitVehicle = True
Objectives[23]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[23]mission_Actors[5]AlwaysFight = True
Objectives[23]mission_Actors[5]Seeing_Range = 30
Objectives[23]mission_Actors[5]Hearing_Range = 30
Objectives[23]mission_Actors[5]CombatMovement = Stationary
Objectives[23]mission_Actors[5]weapon = Pistol
Objectives[23]mission_Actors[5]Variation = Custom
Objectives[23]mission_Actors[5]Task = 1
Objectives[23]mission_Actors[5]Task_Guard_Range = 1
Objectives[23]mission_Actors[5]Task_Stay_In_Range = True
Objectives[23]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[23]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[23]mission_Actors[5]Task_Scenario = NONE
Objectives[23]mission_Actors[5]COMPONENT_FACE_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_FACE_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_HEAD_DRAWABLE = 125
Objectives[23]mission_Actors[5]COMPONENT_HEAD_TEXTURE = 16
Objectives[23]mission_Actors[5]COMPONENT_HAIR_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_HAIR_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_TORSO_DRAWABLE = 174
Objectives[23]mission_Actors[5]COMPONENT_TORSO_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_LEGS_DRAWABLE = 77
Objectives[23]mission_Actors[5]COMPONENT_LEGS_TEXTURE = 3
Objectives[23]mission_Actors[5]COMPONENT_HANDS_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_HANDS_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_FEET_DRAWABLE = 60
Objectives[23]mission_Actors[5]COMPONENT_FEET_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_EYES_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_EYES_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_ACCESSORIES_DRAWABLE = 128
Objectives[23]mission_Actors[5]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_TASKS_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_TASKS_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[23]mission_Actors[5]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[23]mission_Actors[5]COMPONENT_TORSO2_DRAWABLE = 178
Objectives[23]mission_Actors[5]COMPONENT_TORSO2_TEXTURE = 3
Objectives[23]mission_Actors[5]PROP_HATS_INDEX = -1
Objectives[23]mission_Actors[5]PROP_HATS_TEXTURE = -1
Objectives[23]mission_Actors[5]PROP_GLASSES_INDEX = -1
Objectives[23]mission_Actors[5]PROP_GLASSES_TEXTURE = -1
Objectives[23]mission_Actors[5]PROP_EARS_INDEX = -1
Objectives[23]mission_Actors[5]PROP_EARS_TEXTURE = -1
Objectives[23]mission_Vehicles = 4
Objectives[23]mission_Vehicles[0]positionX = 2591.346
Objectives[23]mission_Vehicles[0]positionY = -281.0867
Objectives[23]mission_Vehicles[0]positionZ = -65.07874
Objectives[23]mission_Vehicles[0]Heading = 350.8599
Objectives[23]mission_Vehicles[0]Name = FIB
Objectives[23]mission_Vehicles[0]Model = fbi
Objectives[23]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[0]HasPearlescent = False
Objectives[23]mission_Vehicles[0]Livery = 0
Objectives[23]mission_Vehicles[0]DirtLevel = 0
Objectives[23]mission_Vehicles[0]LockedForPlayer = False
Objectives[23]mission_Vehicles[0]Locked = False
Objectives[23]mission_Vehicles[0]Alarm = False
Objectives[23]mission_Vehicles[0]HotWired = False
Objectives[23]mission_Vehicles[0]Invincible = False
Objectives[23]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[0]Remove_After = 0
Objectives[23]mission_Vehicles[0]Survive_Number = 0
Objectives[23]mission_Vehicles[0]Failed_Text = 
Objectives[23]mission_Vehicles[1]positionX = 2590.77
Objectives[23]mission_Vehicles[1]positionY = -277.337
Objectives[23]mission_Vehicles[1]positionZ = -65.0788
Objectives[23]mission_Vehicles[1]Heading = 317.9225
Objectives[23]mission_Vehicles[1]Name = FIB
Objectives[23]mission_Vehicles[1]Model = fbi
Objectives[23]mission_Vehicles[1]PrimaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[1]SecondaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[1]HasPearlescent = False
Objectives[23]mission_Vehicles[1]Livery = 0
Objectives[23]mission_Vehicles[1]DirtLevel = 0
Objectives[23]mission_Vehicles[1]LockedForPlayer = False
Objectives[23]mission_Vehicles[1]Locked = False
Objectives[23]mission_Vehicles[1]Alarm = False
Objectives[23]mission_Vehicles[1]HotWired = False
Objectives[23]mission_Vehicles[1]Invincible = False
Objectives[23]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[1]Remove_After = 0
Objectives[23]mission_Vehicles[1]Survive_Number = 0
Objectives[23]mission_Vehicles[1]Failed_Text = 
Objectives[23]mission_Vehicles[2]positionX = 2639.991
Objectives[23]mission_Vehicles[2]positionY = -328.4142
Objectives[23]mission_Vehicles[2]positionZ = -65.0787
Objectives[23]mission_Vehicles[2]Heading = 100.1239
Objectives[23]mission_Vehicles[2]Name = FIB
Objectives[23]mission_Vehicles[2]Model = fbi
Objectives[23]mission_Vehicles[2]PrimaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[2]SecondaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[2]HasPearlescent = False
Objectives[23]mission_Vehicles[2]Livery = 0
Objectives[23]mission_Vehicles[2]DirtLevel = 0
Objectives[23]mission_Vehicles[2]LockedForPlayer = False
Objectives[23]mission_Vehicles[2]Locked = False
Objectives[23]mission_Vehicles[2]Alarm = False
Objectives[23]mission_Vehicles[2]HotWired = False
Objectives[23]mission_Vehicles[2]Invincible = False
Objectives[23]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[2]Remove_After = 0
Objectives[23]mission_Vehicles[2]Survive_Number = 0
Objectives[23]mission_Vehicles[2]Failed_Text = 
Objectives[23]mission_Vehicles[3]positionX = 2637.122
Objectives[23]mission_Vehicles[3]positionY = -331.5766
Objectives[23]mission_Vehicles[3]positionZ = -65.07883
Objectives[23]mission_Vehicles[3]Heading = 187.9097
Objectives[23]mission_Vehicles[3]Name = FIB
Objectives[23]mission_Vehicles[3]Model = fbi
Objectives[23]mission_Vehicles[3]PrimaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[3]SecondaryColor = ModshopBlack1
Objectives[23]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[23]mission_Vehicles[3]HasPearlescent = False
Objectives[23]mission_Vehicles[3]Livery = 0
Objectives[23]mission_Vehicles[3]DirtLevel = 0
Objectives[23]mission_Vehicles[3]LockedForPlayer = False
Objectives[23]mission_Vehicles[3]Locked = False
Objectives[23]mission_Vehicles[3]Alarm = False
Objectives[23]mission_Vehicles[3]HotWired = False
Objectives[23]mission_Vehicles[3]Invincible = False
Objectives[23]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[23]mission_Vehicles[3]Remove_After = 0
Objectives[23]mission_Vehicles[3]Survive_Number = 0
Objectives[23]mission_Vehicles[3]Failed_Text = 
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = Drive out of the Casino!
Objectives[24]Text2 = 
Objectives[24]Text3 = 
Objectives[24]Failed_Text = 
Objectives[24]Type = Checkpoint
Objectives[24]Checkpoint_Type = 45
Objectives[24]Reserved = 1
Objectives[24]ColorR = 255
Objectives[24]ColorG = 255
Objectives[24]ColorB = 0
Objectives[24]ColorA = 255
Objectives[24]IconColorR = 255
Objectives[24]IconColorG = 255
Objectives[24]IconColorB = 255
Objectives[24]IconColorA = 0
Objectives[24]positionX = 2653.879
Objectives[24]positionY = -342.6822
Objectives[24]positionZ = -65.72263
Objectives[24]Heading = 539.9999
Objectives[24]Diameter = 1
Objectives[24]minimum_hight = 1
Objectives[24]maximum_hight = 10
Objectives[24]TriggerDistance = 2.5
Objectives[24]PlaySound = True
Objectives[24]LoseWanted = False
Objectives[24]Stop_Vehicle = False
Objectives[24]DeliverVehicleOnly = True
Objectives[24]DeliverTrailor = False
Objectives[24]DeliverTowTruck = False
Objectives[24]DeliverVehicleCargobob = False
Objectives[24]DeliverPropCargobob = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 2
Objectives[24]mission_Vehicles[0]positionX = 935.2188
Objectives[24]mission_Vehicles[0]positionY = -0.08212353
Objectives[24]mission_Vehicles[0]positionZ = 78.01831
Objectives[24]mission_Vehicles[0]Heading = 148.1283
Objectives[24]mission_Vehicles[0]Name = Stromberg
Objectives[24]mission_Vehicles[0]Model = stromberg
Objectives[24]mission_Vehicles[0]PrimaryColor = UtilShadowSilver
Objectives[24]mission_Vehicles[0]SecondaryColor = UtilShadowSilver
Objectives[24]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[0]HasPearlescent = False
Objectives[24]mission_Vehicles[0]Livery = 0
Objectives[24]mission_Vehicles[0]DirtLevel = 0
Objectives[24]mission_Vehicles[0]LockedForPlayer = False
Objectives[24]mission_Vehicles[0]Locked = False
Objectives[24]mission_Vehicles[0]Alarm = False
Objectives[24]mission_Vehicles[0]HotWired = False
Objectives[24]mission_Vehicles[0]Invincible = True
Objectives[24]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[0]Remove_After = 0
Objectives[24]mission_Vehicles[0]Survive_Number = 0
Objectives[24]mission_Vehicles[0]Failed_Text = 
Objectives[24]mission_Vehicles[0]NeededForObjectivesCount = 3
Objectives[24]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 27
Objectives[24]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[24]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 32
Objectives[24]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[24]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 34
Objectives[24]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[24]mission_Vehicles[1]positionX = 898.2389
Objectives[24]mission_Vehicles[1]positionY = 9.835731
Objectives[24]mission_Vehicles[1]positionZ = 78.4089
Objectives[24]mission_Vehicles[1]Heading = 209.9911
Objectives[24]mission_Vehicles[1]Name = JB 700
Objectives[24]mission_Vehicles[1]Model = jb700
Objectives[24]mission_Vehicles[1]PrimaryColor = UtilShadowSilver
Objectives[24]mission_Vehicles[1]SecondaryColor = UtilShadowSilver
Objectives[24]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[24]mission_Vehicles[1]HasPearlescent = False
Objectives[24]mission_Vehicles[1]Livery = 0
Objectives[24]mission_Vehicles[1]DirtLevel = 0
Objectives[24]mission_Vehicles[1]LockedForPlayer = True
Objectives[24]mission_Vehicles[1]Locked = False
Objectives[24]mission_Vehicles[1]Alarm = False
Objectives[24]mission_Vehicles[1]HotWired = False
Objectives[24]mission_Vehicles[1]Invincible = False
Objectives[24]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[24]mission_Vehicles[1]Remove_After = 0
Objectives[24]mission_Vehicles[1]Survive_Number = 0
Objectives[24]mission_Vehicles[1]Failed_Text = 
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 2
Objectives[24]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[24]mission_Pickup_Props[0]Value = 300
Objectives[24]mission_Pickup_Props[0]positionX = 933.4805
Objectives[24]mission_Pickup_Props[0]positionY = 1.112229
Objectives[24]mission_Pickup_Props[0]positionZ = 78.26401
Objectives[24]mission_Pickup_Props[0]rotationX = 0
Objectives[24]mission_Pickup_Props[0]rotationY = 0
Objectives[24]mission_Pickup_Props[0]rotationZ = 24.99993
Objectives[24]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[24]mission_Pickup_Props[1]Value = 300
Objectives[24]mission_Pickup_Props[1]positionX = 933.4805
Objectives[24]mission_Pickup_Props[1]positionY = 1.112228
Objectives[24]mission_Pickup_Props[1]positionZ = 78.26401
Objectives[24]mission_Pickup_Props[1]rotationX = 0
Objectives[24]mission_Pickup_Props[1]rotationY = 0
Objectives[24]mission_Pickup_Props[1]rotationZ = 24.99993
Objectives[24]ObjectiveMessages = 0

Objectives[25]Type = Teleport_Objective
Objectives[25]Text = 
Objectives[25]positionX = 933.5341
Objectives[25]positionY = 1.238414
Objectives[25]positionZ = 77.76401
Objectives[25]ObjectiveRotation = 1280
Objectives[25]mission_ActorsCount = 0
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = 947.293
Objectives[26]positionY = -61.96761
Objectives[26]positionZ = 76.65938
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = Current
Objectives[26]MissionSettings_SetWantedLevelNow = Current
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = True
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = MP_CHF_VEHICLE_CHASE
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = Get in the Stromberg!
Objectives[27]FaildText = 
Objectives[27]Type = Enter_Vehicle
Objectives[27]positionX = 932.1234
Objectives[27]positionY = -5.686774
Objectives[27]positionZ = 77.76405
Objectives[27]EnterVehicle_AsPassenger = False
Objectives[27]EnterVehicle_CanExit = True
Objectives[27]EnterVehicle_SetIsWanted = False
Objectives[27]EnterVehicle_SeatIndex = -1
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Random_Spawn_Objective
Objectives[28]positionX = 928.6388
Objectives[28]positionY = -10.58798
Objectives[28]positionZ = 77.76405
Objectives[28]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[28]Random_Actors_Vehicle_Model_Name = hunter
Objectives[28]Random_Actors_Vehicle_Primary_Color = ModshopBlack1
Objectives[28]Random_Actors_Vehicle_Secondary_Color = ModshopBlack1
Objectives[28]Random_Actors_Weapon_Model_Name = Pistol
Objectives[28]Random_Actors_Passenger = True
Objectives[28]Random_Actors_Fill_With_Occupants = True
Objectives[28]Random_Actors_Max_Count = 1
Objectives[28]Random_Actors_Max_ReSpawn = 0
Objectives[28]Random_Actors_Spawn_End = False
Objectives[28]Random_Actors_Spawn_Actors_Only = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[28]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[28]mission_ActorsCount = 1
Objectives[28]mission_Actors[0]Survive_Number = 0
Objectives[28]mission_Actors[0]Failed_Text = 
Objectives[28]mission_Actors[0]Remove_After = 0
Objectives[28]mission_Actors[0]positionX = 899.6351
Objectives[28]mission_Actors[0]positionY = 11.41967
Objectives[28]mission_Actors[0]positionZ = 78.86389
Objectives[28]mission_Actors[0]Heading = 239.0636
Objectives[28]mission_Actors[0]String_Name = a_m_y_business_03
Objectives[28]mission_Actors[0]Relationship_Group = Enemy1
Objectives[28]mission_Actors[0]AddBlip = False
Objectives[28]mission_Actors[0]ShowCone = False
Objectives[28]mission_Actors[0]Invincible = False
Objectives[28]mission_Actors[0]SetHealth = 200
Objectives[28]mission_Actors[0]DieFromHeadShot = True
Objectives[28]mission_Actors[0]CanExitVehicle = True
Objectives[28]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[28]mission_Actors[0]AlwaysFight = True
Objectives[28]mission_Actors[0]Seeing_Range = 30
Objectives[28]mission_Actors[0]Hearing_Range = 30
Objectives[28]mission_Actors[0]CombatMovement = Offensive
Objectives[28]mission_Actors[0]weapon = RPG
Objectives[28]mission_Actors[0]Variation = Random
Objectives[28]mission_Actors[0]Task = 0
Objectives[28]mission_Actors[0]Task_Guard_Range = 5
Objectives[28]mission_Actors[0]Task_Stay_In_Range = True
Objectives[28]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[28]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[28]mission_Actors[0]Task_Scenario = NONE
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Type = Random_Spawn_Objective
Objectives[29]positionX = 935.7375
Objectives[29]positionY = -14.79513
Objectives[29]positionZ = 77.76405
Objectives[29]Random_Actors_Actor_Model_Name = s_m_m_ciasec_01
Objectives[29]Random_Actors_Vehicle_Model_Name = valkyrie
Objectives[29]Random_Actors_Vehicle_Primary_Color = UtilSilver
Objectives[29]Random_Actors_Vehicle_Secondary_Color = UtilSilver
Objectives[29]Random_Actors_Weapon_Model_Name = Pistol
Objectives[29]Random_Actors_Passenger = True
Objectives[29]Random_Actors_Fill_With_Occupants = True
Objectives[29]Random_Actors_Max_Count = 1
Objectives[29]Random_Actors_Max_ReSpawn = 0
Objectives[29]Random_Actors_Spawn_End = False
Objectives[29]Random_Actors_Spawn_Actors_Only = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[29]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = Government Agents and Authorities are now pursuing you! Get the fuck outta here!
Objectives[30]Type = Leave_Area
Objectives[30]positionX = 934.1602
Objectives[30]positionY = -0.7823471
Objectives[30]positionZ = 77.764
Objectives[30]Leave_Area_Distance = 100
Objectives[30]Leave_Area_Use_Objective_Position = True
Objectives[30]mission_ActorsCount = 3
Objectives[30]mission_Actors[0]Survive_Number = 0
Objectives[30]mission_Actors[0]Failed_Text = 
Objectives[30]mission_Actors[0]Remove_After = 0
Objectives[30]mission_Actors[0]positionX = 3667.401
Objectives[30]mission_Actors[0]positionY = 5644.25
Objectives[30]mission_Actors[0]positionZ = 11.43048
Objectives[30]mission_Actors[0]Heading = 25
Objectives[30]mission_Actors[0]String_Name = ig_paper
Objectives[30]mission_Actors[0]Relationship_Group = Friend
Objectives[30]mission_Actors[0]AddBlip = False
Objectives[30]mission_Actors[0]ShowCone = False
Objectives[30]mission_Actors[0]Invincible = True
Objectives[30]mission_Actors[0]SetHealth = 4000
Objectives[30]mission_Actors[0]DieFromHeadShot = True
Objectives[30]mission_Actors[0]CanExitVehicle = True
Objectives[30]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[0]AlwaysFight = True
Objectives[30]mission_Actors[0]Seeing_Range = 30
Objectives[30]mission_Actors[0]Hearing_Range = 30
Objectives[30]mission_Actors[0]CombatMovement = Offensive
Objectives[30]mission_Actors[0]weapon = SpecialCarbineMk2
Objectives[30]mission_Actors[0]Variation = Custom
Objectives[30]mission_Actors[0]Task = 3
Objectives[30]mission_Actors[0]Task_Guard_Range = 5
Objectives[30]mission_Actors[0]Task_Stay_In_Range = True
Objectives[30]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[30]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[30]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[30]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[30]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[30]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[30]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[30]mission_Actors[1]Survive_Number = 0
Objectives[30]mission_Actors[1]Failed_Text = 
Objectives[30]mission_Actors[1]Remove_After = 0
Objectives[30]mission_Actors[1]positionX = 3666.871
Objectives[30]mission_Actors[1]positionY = 5643.038
Objectives[30]mission_Actors[1]positionZ = 11.31891
Objectives[30]mission_Actors[1]Heading = 90.80737
Objectives[30]mission_Actors[1]String_Name = s_m_m_highsec_01
Objectives[30]mission_Actors[1]Relationship_Group = Friend
Objectives[30]mission_Actors[1]AddBlip = False
Objectives[30]mission_Actors[1]ShowCone = False
Objectives[30]mission_Actors[1]Invincible = True
Objectives[30]mission_Actors[1]SetHealth = 4000
Objectives[30]mission_Actors[1]DieFromHeadShot = True
Objectives[30]mission_Actors[1]CanExitVehicle = True
Objectives[30]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[1]AlwaysFight = True
Objectives[30]mission_Actors[1]Seeing_Range = 30
Objectives[30]mission_Actors[1]Hearing_Range = 30
Objectives[30]mission_Actors[1]CombatMovement = Stationary
Objectives[30]mission_Actors[1]weapon = Unarmed
Objectives[30]mission_Actors[1]Variation = Random
Objectives[30]mission_Actors[1]Task = 3
Objectives[30]mission_Actors[1]Task_Guard_Range = 5
Objectives[30]mission_Actors[1]Task_Stay_In_Range = True
Objectives[30]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[1]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[30]mission_Actors[2]Survive_Number = 0
Objectives[30]mission_Actors[2]Failed_Text = 
Objectives[30]mission_Actors[2]Remove_After = 0
Objectives[30]mission_Actors[2]positionX = 3668.405
Objectives[30]mission_Actors[2]positionY = 5643.979
Objectives[30]mission_Actors[2]positionZ = 11.46219
Objectives[30]mission_Actors[2]Heading = 340.7939
Objectives[30]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[30]mission_Actors[2]Relationship_Group = Friend
Objectives[30]mission_Actors[2]AddBlip = False
Objectives[30]mission_Actors[2]ShowCone = False
Objectives[30]mission_Actors[2]Invincible = True
Objectives[30]mission_Actors[2]SetHealth = 4000
Objectives[30]mission_Actors[2]DieFromHeadShot = True
Objectives[30]mission_Actors[2]CanExitVehicle = True
Objectives[30]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[30]mission_Actors[2]AlwaysFight = True
Objectives[30]mission_Actors[2]Seeing_Range = 30
Objectives[30]mission_Actors[2]Hearing_Range = 30
Objectives[30]mission_Actors[2]CombatMovement = Stationary
Objectives[30]mission_Actors[2]weapon = Unarmed
Objectives[30]mission_Actors[2]Variation = Random
Objectives[30]mission_Actors[2]Task = 3
Objectives[30]mission_Actors[2]Task_Guard_Range = 5
Objectives[30]mission_Actors[2]Task_Stay_In_Range = True
Objectives[30]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[30]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[30]mission_Actors[2]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[30]mission_Vehicles = 1
Objectives[30]mission_Vehicles[0]positionX = 3674.827
Objectives[30]mission_Vehicles[0]positionY = 5638.666
Objectives[30]mission_Vehicles[0]positionZ = 11.01052
Objectives[30]mission_Vehicles[0]Heading = 140.9957
Objectives[30]mission_Vehicles[0]Name = Cargobob
Objectives[30]mission_Vehicles[0]Model = cargobob
Objectives[30]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[30]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[30]mission_Vehicles[0]HasPearlescent = False
Objectives[30]mission_Vehicles[0]Livery = 0
Objectives[30]mission_Vehicles[0]DirtLevel = 0
Objectives[30]mission_Vehicles[0]LockedForPlayer = True
Objectives[30]mission_Vehicles[0]Locked = False
Objectives[30]mission_Vehicles[0]Alarm = False
Objectives[30]mission_Vehicles[0]HotWired = False
Objectives[30]mission_Vehicles[0]Invincible = False
Objectives[30]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[30]mission_Vehicles[0]Remove_After = 0
Objectives[30]mission_Vehicles[0]Survive_Number = 0
Objectives[30]mission_Vehicles[0]Failed_Text = 
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 1
Objectives[30]ObjectiveMessages[0]positionX = 917.2191
Objectives[30]ObjectiveMessages[0]positionY = -5.133353
Objectives[30]ObjectiveMessages[0]positionZ = 77.76404
Objectives[30]ObjectiveMessages[0]Message = You think you can steal my baby that easily?! WELL FUCK YOU! EAT THIS!!
Objectives[30]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[30]ObjectiveMessages[0]Sender = Mr. Bond
Objectives[30]ObjectiveMessages[0]Subject = 
Objectives[30]ObjectiveMessages[0]MessageColor = White
Objectives[30]ObjectiveMessages[0]PlayFromStart = False
Objectives[30]ObjectiveMessages[0]Delay = True
Objectives[30]ObjectiveMessages[0]DelayTime = 4
Objectives[30]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[30]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[30]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[30]ObjectiveMessages[0]TypeSubtitle = False
Objectives[30]ObjectiveMessages[0]TypeTextMesage = True
Objectives[30]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[30]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[31]Type = Mission_Settings_Objective
Objectives[31]positionX = 927.39
Objectives[31]positionY = -12.76465
Objectives[31]positionZ = 77.76405
Objectives[31]MissionSettings_TimesOfDay = Current
Objectives[31]MissionSettings_Weather = Current
Objectives[31]MissionSettings_WantedLevel = 5
Objectives[31]MissionSettings_SetWantedLevelNow = 5
Objectives[31]MissionSettings_StartNightvision = False
Objectives[31]MissionSettings_StopNightvision = False
Objectives[31]MissionSettings_StartSeethrough = False
Objectives[31]MissionSettings_StopSeethrough = False
Objectives[31]MissionSettings_StartMusic = False
Objectives[31]MissionSettings_StopMusic = False
Objectives[31]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Text = Lose your Wanted Level and deliver the Stromberg to the Buyer!
Objectives[32]Text2 = 
Objectives[32]Text3 = 
Objectives[32]Failed_Text = 
Objectives[32]Type = Checkpoint
Objectives[32]Checkpoint_Type = 45
Objectives[32]Reserved = 1
Objectives[32]ColorR = 255
Objectives[32]ColorG = 255
Objectives[32]ColorB = 0
Objectives[32]ColorA = 255
Objectives[32]IconColorR = 255
Objectives[32]IconColorG = 255
Objectives[32]IconColorB = 0
Objectives[32]IconColorA = 255
Objectives[32]positionX = 3634.084
Objectives[32]positionY = 5666.431
Objectives[32]positionZ = 7.952301
Objectives[32]Heading = 0
Objectives[32]Diameter = 1
Objectives[32]minimum_hight = 1
Objectives[32]maximum_hight = 10
Objectives[32]TriggerDistance = 1000
Objectives[32]PlaySound = True
Objectives[32]LoseWanted = False
Objectives[32]Stop_Vehicle = False
Objectives[32]DeliverVehicleOnly = True
Objectives[32]DeliverTrailor = False
Objectives[32]DeliverTowTruck = False
Objectives[32]DeliverVehicleCargobob = False
Objectives[32]DeliverPropCargobob = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = 3663.287
Objectives[33]positionY = 5649.998
Objectives[33]positionZ = 10.34183
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[33]Random_Actors_Vehicle_Model_Name = blista
Objectives[33]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[33]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 3
Objectives[33]Random_Actors_Max_ReSpawn = 3
Objectives[33]Random_Actors_Spawn_End = True
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = Deliver the Stromberg to the Buyer.
Objectives[34]Text2 = 
Objectives[34]Text3 = 
Objectives[34]Failed_Text = 
Objectives[34]Type = Checkpoint
Objectives[34]Checkpoint_Type = 45
Objectives[34]Reserved = 1
Objectives[34]ColorR = 255
Objectives[34]ColorG = 255
Objectives[34]ColorB = 0
Objectives[34]ColorA = 255
Objectives[34]IconColorR = 255
Objectives[34]IconColorG = 255
Objectives[34]IconColorB = 255
Objectives[34]IconColorA = 0
Objectives[34]positionX = 3668.012
Objectives[34]positionY = 5648.439
Objectives[34]positionZ = 10.49511
Objectives[34]Heading = 30
Objectives[34]Diameter = 1
Objectives[34]minimum_hight = 1
Objectives[34]maximum_hight = 10
Objectives[34]TriggerDistance = 2
Objectives[34]PlaySound = True
Objectives[34]LoseWanted = True
Objectives[34]Stop_Vehicle = True
Objectives[34]DeliverVehicleOnly = True
Objectives[34]DeliverTrailor = False
Objectives[34]DeliverTowTruck = False
Objectives[34]DeliverVehicleCargobob = False
Objectives[34]DeliverPropCargobob = False
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Type = Mission_Settings_Objective
Objectives[35]positionX = 956.3929
Objectives[35]positionY = -70.67605
Objectives[35]positionZ = 75.6227
Objectives[35]MissionSettings_TimesOfDay = Current
Objectives[35]MissionSettings_Weather = Current
Objectives[35]MissionSettings_WantedLevel = Current
Objectives[35]MissionSettings_SetWantedLevelNow = Current
Objectives[35]MissionSettings_StartNightvision = False
Objectives[35]MissionSettings_StopNightvision = False
Objectives[35]MissionSettings_StartSeethrough = False
Objectives[35]MissionSettings_StopSeethrough = False
Objectives[35]MissionSettings_StartMusic = True
Objectives[35]MissionSettings_StopMusic = False
Objectives[35]MissionSettings_Music = MP_CHF_SUSPENSE_LOW
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Type = Timeout_Objective
Objectives[36]positionX = 3665.936
Objectives[36]positionY = 5646.389
Objectives[36]positionZ = 10.44873
Objectives[36]Timeout_Min = 0
Objectives[36]Timeout_Sec = 59
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 0
Objectives[36]ObjectiveMessages = 10
Objectives[36]ObjectiveMessages[0]positionX = 3663.677
Objectives[36]ObjectiveMessages[0]positionY = 5647.065
Objectives[36]ObjectiveMessages[0]positionZ = 10.30215
Objectives[36]ObjectiveMessages[0]Message = What the fuck?! You?! Didn't we go head to head back in 2013?
Objectives[36]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[0]Sender = Michael
Objectives[36]ObjectiveMessages[0]Subject = 
Objectives[36]ObjectiveMessages[0]MessageColor = White
Objectives[36]ObjectiveMessages[0]PlayFromStart = False
Objectives[36]ObjectiveMessages[0]Delay = True
Objectives[36]ObjectiveMessages[0]DelayTime = 2
Objectives[36]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[0]TypeSubtitle = False
Objectives[36]ObjectiveMessages[0]TypeTextMesage = True
Objectives[36]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[1]positionX = 3662.655
Objectives[36]ObjectiveMessages[1]positionY = 5644.41
Objectives[36]ObjectiveMessages[1]positionZ = 10.07513
Objectives[36]ObjectiveMessages[1]Message = I'm willing to... forget our previous conflicts. You're efficient and we need efficient people.
Objectives[36]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[1]Sender = Agent ULP
Objectives[36]ObjectiveMessages[1]Subject = 
Objectives[36]ObjectiveMessages[1]MessageColor = White
Objectives[36]ObjectiveMessages[1]PlayFromStart = False
Objectives[36]ObjectiveMessages[1]Delay = True
Objectives[36]ObjectiveMessages[1]DelayTime = 8
Objectives[36]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[1]TypeSubtitle = False
Objectives[36]ObjectiveMessages[1]TypeTextMesage = True
Objectives[36]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[2]positionX = 3660.613
Objectives[36]ObjectiveMessages[2]positionY = 5648.596
Objectives[36]ObjectiveMessages[2]positionZ = 10.05797
Objectives[36]ObjectiveMessages[2]Message = So what? You posed as a car smuggler and got us to steal the Stromberg for you?
Objectives[36]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[2]Sender = Michael
Objectives[36]ObjectiveMessages[2]Subject = 
Objectives[36]ObjectiveMessages[2]MessageColor = White
Objectives[36]ObjectiveMessages[2]PlayFromStart = False
Objectives[36]ObjectiveMessages[2]Delay = True
Objectives[36]ObjectiveMessages[2]DelayTime = 14
Objectives[36]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[2]TypeSubtitle = False
Objectives[36]ObjectiveMessages[2]TypeTextMesage = True
Objectives[36]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[3]positionX = 3656.763
Objectives[36]ObjectiveMessages[3]positionY = 5655.265
Objectives[36]ObjectiveMessages[3]positionZ = 9.852968
Objectives[36]ObjectiveMessages[3]Message = Yes. We needed someone to take out that wanna-be kid, he was causing trouble.
Objectives[36]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[3]Sender = Agent ULP
Objectives[36]ObjectiveMessages[3]Subject = 
Objectives[36]ObjectiveMessages[3]MessageColor = White
Objectives[36]ObjectiveMessages[3]PlayFromStart = False
Objectives[36]ObjectiveMessages[3]Delay = True
Objectives[36]ObjectiveMessages[3]DelayTime = 20
Objectives[36]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[3]TypeSubtitle = False
Objectives[36]ObjectiveMessages[3]TypeTextMesage = True
Objectives[36]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[4]positionX = 3650.375
Objectives[36]ObjectiveMessages[4]positionY = 5662.16
Objectives[36]ObjectiveMessages[4]positionZ = 9.132111
Objectives[36]ObjectiveMessages[4]Message = What do you mean wanna-be? He was a government agent like you!
Objectives[36]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[36]ObjectiveMessages[4]Sender = Michael
Objectives[36]ObjectiveMessages[4]Subject = 
Objectives[36]ObjectiveMessages[4]MessageColor = White
Objectives[36]ObjectiveMessages[4]PlayFromStart = False
Objectives[36]ObjectiveMessages[4]Delay = True
Objectives[36]ObjectiveMessages[4]DelayTime = 26
Objectives[36]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[4]TypeSubtitle = False
Objectives[36]ObjectiveMessages[4]TypeTextMesage = True
Objectives[36]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[5]positionX = 3642.12
Objectives[36]ObjectiveMessages[5]positionY = 5667.699
Objectives[36]ObjectiveMessages[5]positionZ = 8.108602
Objectives[36]ObjectiveMessages[5]Message = Agent?! Hahaha! He was a moron who watched too many Vinewood movies.
Objectives[36]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[5]Sender = Agent ULP
Objectives[36]ObjectiveMessages[5]Subject = 
Objectives[36]ObjectiveMessages[5]MessageColor = White
Objectives[36]ObjectiveMessages[5]PlayFromStart = False
Objectives[36]ObjectiveMessages[5]Delay = True
Objectives[36]ObjectiveMessages[5]DelayTime = 32
Objectives[36]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[5]TypeSubtitle = False
Objectives[36]ObjectiveMessages[5]TypeTextMesage = True
Objectives[36]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[6]positionX = 3637.478
Objectives[36]ObjectiveMessages[6]positionY = 5672.739
Objectives[36]ObjectiveMessages[6]positionZ = 7.661628
Objectives[36]ObjectiveMessages[6]Message = I mean, come on... "Mr. Bond"?! You kiddin' me? That's not his real name, it was a made up name!
Objectives[36]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[6]Sender = Agent ULP
Objectives[36]ObjectiveMessages[6]Subject = 
Objectives[36]ObjectiveMessages[6]MessageColor = White
Objectives[36]ObjectiveMessages[6]PlayFromStart = False
Objectives[36]ObjectiveMessages[6]Delay = True
Objectives[36]ObjectiveMessages[6]DelayTime = 38
Objectives[36]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[6]TypeSubtitle = False
Objectives[36]ObjectiveMessages[6]TypeTextMesage = True
Objectives[36]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[7]positionX = 3629.665
Objectives[36]ObjectiveMessages[7]positionY = 5680.761
Objectives[36]ObjectiveMessages[7]positionZ = 6.946281
Objectives[36]ObjectiveMessages[7]Message = Anyway, you did good, handled our job as we requested. I look after people who look after me.
Objectives[36]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[7]Sender = Agent ULP
Objectives[36]ObjectiveMessages[7]Subject = 
Objectives[36]ObjectiveMessages[7]MessageColor = White
Objectives[36]ObjectiveMessages[7]PlayFromStart = False
Objectives[36]ObjectiveMessages[7]Delay = True
Objectives[36]ObjectiveMessages[7]DelayTime = 45
Objectives[36]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[7]TypeSubtitle = False
Objectives[36]ObjectiveMessages[7]TypeTextMesage = True
Objectives[36]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[8]positionX = 3626.64
Objectives[36]ObjectiveMessages[8]positionY = 5675.964
Objectives[36]ObjectiveMessages[8]positionZ = 7.013382
Objectives[36]ObjectiveMessages[8]Message = Here's payment for that Stromberg. We'll finally be able to put the car to good use!
Objectives[36]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[8]Sender = Agent ULP
Objectives[36]ObjectiveMessages[8]Subject = 
Objectives[36]ObjectiveMessages[8]MessageColor = White
Objectives[36]ObjectiveMessages[8]PlayFromStart = False
Objectives[36]ObjectiveMessages[8]Delay = True
Objectives[36]ObjectiveMessages[8]DelayTime = 51
Objectives[36]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[8]TypeSubtitle = False
Objectives[36]ObjectiveMessages[8]TypeTextMesage = True
Objectives[36]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[36]ObjectiveMessages[9]positionX = 3609.608
Objectives[36]ObjectiveMessages[9]positionY = 5683.895
Objectives[36]ObjectiveMessages[9]positionZ = 4.798739
Objectives[36]ObjectiveMessages[9]Message = (Under Breath) ...fuckin' "Mr. Bond"... Michael actually believed that kid's crap...
Objectives[36]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[36]ObjectiveMessages[9]Sender = Agent ULP
Objectives[36]ObjectiveMessages[9]Subject = 
Objectives[36]ObjectiveMessages[9]MessageColor = White
Objectives[36]ObjectiveMessages[9]PlayFromStart = False
Objectives[36]ObjectiveMessages[9]Delay = True
Objectives[36]ObjectiveMessages[9]DelayTime = 56
Objectives[36]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[36]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[36]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[36]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[36]ObjectiveMessages[9]TypeSubtitle = False
Objectives[36]ObjectiveMessages[9]TypeTextMesage = True
Objectives[36]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[36]ObjectiveMessages[9]PhoneMessageDisplayTime = 15

Objectives[37]Text = Collect your Cut.
Objectives[37]CollectPickupsAddBlips = True
Objectives[37]FaildText = 
Objectives[37]Type = Collect_Pickup
Objectives[37]positionX = 3664.962
Objectives[37]positionY = 5644.029
Objectives[37]positionZ = 10.27297
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 1
Objectives[37]mission_Pickup_Props[0]Model = PICKUP_MONEY_MED_BAG
Objectives[37]mission_Pickup_Props[0]Value = 400000
Objectives[37]mission_Pickup_Props[0]positionX = 3665.081
Objectives[37]mission_Pickup_Props[0]positionY = 5642.811
Objectives[37]mission_Pickup_Props[0]positionZ = 10.68926
Objectives[37]mission_Pickup_Props[0]rotationX = 0
Objectives[37]mission_Pickup_Props[0]rotationY = 0
Objectives[37]mission_Pickup_Props[0]rotationZ = 169.9999
Objectives[37]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[37]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 37
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = Well Done! Leave the area.
Objectives[38]Type = Leave_Area
Objectives[38]positionX = 3665.879
Objectives[38]positionY = 5646.778
Objectives[38]positionZ = 10.46024
Objectives[38]Leave_Area_Distance = 200
Objectives[38]Leave_Area_Use_Objective_Position = True
Objectives[38]mission_ActorsCount = 1
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 0
Objectives[38]mission_Actors[0]positionX = 3654.187
Objectives[38]mission_Actors[0]positionY = 5669.694
Objectives[38]mission_Actors[0]positionZ = 3.007825
Objectives[38]mission_Actors[0]Heading = 305.7892
Objectives[38]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[38]mission_Actors[0]Relationship_Group = Friend
Objectives[38]mission_Actors[0]AddBlip = True
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = True
Objectives[38]mission_Actors[0]SetHealth = 4000
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Unarmed
Objectives[38]mission_Actors[0]Variation = Random
Objectives[38]mission_Actors[0]Task = 3
Objectives[38]mission_Actors[0]Task_Guard_Range = 5
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_STAND
Objectives[38]mission_Vehicles = 1
Objectives[38]mission_Vehicles[0]positionX = 3653.918
Objectives[38]mission_Vehicles[0]positionY = 5675.499
Objectives[38]mission_Vehicles[0]positionZ = -0.08572264
Objectives[38]mission_Vehicles[0]Heading = 355.5814
Objectives[38]mission_Vehicles[0]Name = Seashark
Objectives[38]mission_Vehicles[0]Model = seashark
Objectives[38]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[38]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[38]mission_Vehicles[0]HasPearlescent = False
Objectives[38]mission_Vehicles[0]Livery = 0
Objectives[38]mission_Vehicles[0]DirtLevel = 0
Objectives[38]mission_Vehicles[0]LockedForPlayer = False
Objectives[38]mission_Vehicles[0]Locked = False
Objectives[38]mission_Vehicles[0]Alarm = False
Objectives[38]mission_Vehicles[0]HotWired = False
Objectives[38]mission_Vehicles[0]Invincible = False
Objectives[38]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[38]mission_Vehicles[0]Remove_After = 0
Objectives[38]mission_Vehicles[0]Survive_Number = 0
Objectives[38]mission_Vehicles[0]Failed_Text = 
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 1
Objectives[38]ObjectiveMessages[0]positionX = 3638.488
Objectives[38]ObjectiveMessages[0]positionY = 5661.915
Objectives[38]ObjectiveMessages[0]positionZ = 7.848566
Objectives[38]ObjectiveMessages[0]Message = We've arranged a boat for you. Now get out of here, we gotta ship this car outta the country.
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = Agent ULP
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = False
Objectives[38]ObjectiveMessages[0]Delay = True
Objectives[38]ObjectiveMessages[0]DelayTime = 2
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = False
Objectives[38]ObjectiveMessages[0]TypeTextMesage = True
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

